Odin is a versatile mage who thrives in both early poke skirmishes and late-game team fights. His kit is perfect for players who enjoy high-damage combos and area control.
Odin is a versatile mage who thrives in both early poke skirmishes and late-game team fights. His kit is perfect for players who enjoy high-damage combos and area control.
Stat | Value |
---|---|
Magical Protection | 27.425 |
Max Health | 617.625 |
Max Mana | 296 |
Physical Protection | 17.57 |
Basic Damage | 42.18 |
Strength Penetration | 0 |
Flat Penetration | 0 |
Lifesteal | 0 |
Cooldown Rate | 0 |
Critical Chance | 0 |
Attack Speed (%) | 1.33 |
Base Attack Speed | 1 |
Mana Per Second | 2 |
Health Per Second | 2 |
Starter | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
---|---|---|---|---|---|---|
Sands of Time
|
Book of Thoth
|
Chronos Pendant
|
Titan's Bane
|
Doom Orb
|
![]() Gem of Focus
|
Divine Ruin
|
Starter | Starting Item 1 | Relic | Starting Item 2 | Starting Item 3 |
---|---|---|---|---|
Starter Item 1
|
![]() Axe
|
![]() Relic
|
![]() Starter Item 3
|
Starter Item 4
|
Starter | Flex Item 1 | Relic | Flex Item 2 | Flex Item 3 |
---|---|---|---|---|
![]() Replace Starter for more dps
|
Replace if you want more healing
|
![]() Replace if enemy is more heavy CC
|
If you want more cd
|
if you want more meow
|
Starter | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
Bumbas Hammer
|
Book of Thoth
|
Chronos Pendant
|
![]() Titan's Bane
|
Doom Orb
|
Gem of Focus
|
Divine Ruin
|
---|
Starter | Starting Item 1 | Relic | Starting Item 2 | Starting Item 3 |
---|---|---|---|---|
Starter Item 1
|
![]() Axe
|
![]() Relic
|
![]() Starter Item 3
|
Starter Item 4
|
Starter | Flex Item 1 | Relic | Flex Item 2 | Flex Item 3 |
---|---|---|---|---|
Replace Starter for more dps
|
Replace if you want more healing
|
Replace if enemy is more heavy CC
|
If you want more cd
|
if you want more meow
|
Starter | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
Bumbas Hammer
|
Book of Thoth
|
Chronos Pendant
|
![]() Titan's Bane
|
Doom Orb
|
Gem of Focus
|
Divine Ruin
|
---|
Starter | Starting Item 1 | Relic | Starting Item 2 | Starting Item 3 |
---|---|---|---|---|
Starter Item 1
|
![]() Axe
|
![]() Relic
|
![]() Starter Item 3
|
Starter Item 4
|
Starter | Flex Item 1 | Relic | Flex Item 2 | Flex Item 3 |
---|---|---|---|---|
Replace Starter for more dps
|
Replace if you want more healing
|
Replace if enemy is more heavy CC
|
If you want more cd
|
if you want more meow
|
Starter | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
Bumbas Hammer
|
Book of Thoth
|
Chronos Pendant
|
![]() Titan's Bane
|
Doom Orb
|
Gem of Focus
|
Divine Ruin
|
---|
Starter | Starting Item 1 | Relic | Starting Item 2 | Starting Item 3 |
---|---|---|---|---|
Starter Item 1
|
![]() Axe
|
![]() PurificationBeads
|
![]() Starter Item 3
|
Starter Item 4
|
Starter | Flex Item 1 | Relic | Flex Item 2 | Flex Item 3 |
---|---|---|---|---|
Replace Starter for more dps
|
Replace if you want more healing
|
![]() Replace if enemy is more heavy CC
|
If you want more cd
|
if you want more meow
|
Starter | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
---|---|---|---|---|---|---|
![]() Conduit Gem
|
![]() Evolved Book of Thoth
|
![]() Divine Ruin
|
![]() The Cosmic Horror
|
![]() Totem of Death
|
![]() Rod of Tahuti
|
![]() Soul Reaver
|
Starter | Starting Item 1 | Relic | Starting Item 2 | Starting Item 3 |
---|---|---|---|---|
![]() Conduit Gem
|
![]() Gem
|
![]() Relic
|
![]() Health Potion
|
Starter Item 4
|
Starter | Flex Item 1 | Relic | Flex Item 2 | Flex Item 3 |
---|---|---|---|---|
Replace Starter for more dps
|
Replace if you want more healing
|
![]() Replace if enemy is more heavy CC
|
If you want more cd
|
if you want more meow
|
Passive | Ability 1 | Ability 2 | Ability 3 | Ultimate |
---|---|---|---|---|
![]() Combustion
|
![]() Noxious Fumes
Max Third |
![]() Flame Wave
Max First |
![]() Path of Flames
Max Last |
![]() Rain Fire
Max when you can |
Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Odin's early game is relatively strong, So bee sure to get as much damage as possible by meowing at your enemies like mendar.
As you begin to scale with Odin, you'll notice that mendar is a lot more effective with a lot more damage.
Odin's late game is where he truly excels. So Use your ultimate to get as much damage as possible. While also listening to mendar cry about how he is not getting enough damage.
As the JUNGLER, Odin can be a strong presence due to his ability to clear camps quickly with Flame Wave. Focus on farming efficiently and look for opportunities to gank lanes with your high burst damage. Use your passive, Combustion, to maximize damage during ganks. Be cautious of your positioning, as Odin is vulnerable to counter-ganks. Utilize your ultimate, Rain Fire, to secure kills or zone enemies during team fights.
As the SUPPORT, Odin can provide significant poke and area control with his abilities. Use Noxious Fumes to zone enemies and Flame Wave to clear waves and poke. While not a traditional support, you can help your carry by providing vision and using your abilities to peel for them. Be mindful of your mana usage, as Odin can be mana-hungry early on. Rotate to assist your team in securing objectives and controlling vision.
As the MID laner, Odin excels at poking and wave clearing. Use Flame Wave to farm and poke enemies while maintaining a safe distance. Focus on building your damage items to maximize your burst potential. Be aware of your positioning, as Odin can be vulnerable to ganks. Use your ultimate, Rain Fire, to secure kills or assist in team fights. Coordinate with your jungler for ganks, and use your abilities to control the lane and zone enemies.
The ADC build for Odin focuses on maximizing damage output while maintaining survivability. Here's a breakdown of the key items:
This is your primary combo. Start with Flame Wave to apply damage, then follow up with Noxious Fumes to stun enemies. Use Path of Flames to reposition and finish with Rain Fire for maximum damage output.
For chasing down enemies, start with Flame Wave to initiate damage, then use Path of Flames to close the gap. Follow up with Noxious Fumes to apply damage over time, and finish with Rain Fire to secure the kill.
If you find yourself in danger, use Path of Flames to escape while dealing damage. If pursued, cast Noxious Fumes behind you to slow enemies and create distance, then use Flame Wave to clear any minions or enemies in your path.